Friday, October 29, 2010

Convincing the Hard of Hearing

One of the main problems that I come across is no matter what I show people, they still don’t want to listen. And I am quite well aware of the lack of statistics and vagueness of the whole topic of illegal downloading. Also the vagueness and lack of any proof people post in return. Still when I show people the results I come up with, and a lot of it is based in hard facts, people still insist on the same old unproven chestnuts.


And it’s not that I don’t respect people’s views, because we are all entitled to one. But whatever excuse the illegal downloader subscribes to, there is one undeniable fact. Downloading illegally is plain wrong! Unfortunately it is that simple statement, which takes a really long time for illegal downloaders to process. Flat out wrong, no justifications, only excuses, some good but most are just plain awful. To state that “I am poor/wasn’t going to buy it/against DRMs”, and so on, really doesn’t give you the right.


I think a lot of this comes from the little white lies that we tell ourselves!


“It’s a big money grabbing publishing house that can take the hit!”


“It harms no one!”


“Software is copying, not theft!”


“I wouldn’t have bought it anyway!”


“I can’t afford it!”


“I hate DRM’s!”


And my personal favourite:


“Hey, **** you *****! I am an illegal downloader and I ****** do what I ******* well please *******. Kiss my ******* you piece of **** next time I **** and I’ll ******* and then ****** while ***** your mother!”



There are some arguments that you just can’t answer back too! Some have valid points, very few mind you, but the rest of the illegal downloaders hide behind them!


In my mind only two points have merit; one, they experience software issues with the DRM product and illegally download it. Second they would like to play the game without the DVD in the drive. But there are crack sites that just host the modified exe file that allow you to play the game!


But both of points have merit because the person has bought the product in the first place!



I don’t think illegal downloaders have realised the severity of it all. And the true means test here is the cracker groups themselves. Who have almost started pleading with people to actually support the publisher companies and buy the products?


[Images of cracking groups, these are the nfo files that come with the cracks and illegal downloads. The message in the red circle is clear with them all support the publishers!]


Jaguar- "Support the companys involved in this release."


Razor1911- "Support the companies that produce quality software!"


Reloaded- "Support the software developers, if you like this game, BUY IT!"


Skidrow- "Support companies, which software you actually enjoy!"


The people to whom illegal downloaders owe so much too, beside the publishing house, crackers are almost begging P2P networks to stop pirating PC games and buy it! And it’s only fair isn’t it, that when you take someone’s work, you’d buy it? If you went into a restaurant and the food was ok, it’s your right as a consumer to complain, or never go back, not to keep going back and never pay! Then claim the food is rubbish, no lasting content, or too expensive.



But I think the main problem these days is illegal downloaders have wrongly justified their position. Using a number of childish excuses to overlook the fact that they are fundamentally stealing a product! Claiming that you wouldn’t buy it in the first place seems like the silliest excuse. This is the biggest contradiction; an illegal downloader is not interested in buying it, but still interested enough to actually steal it. No one steals things because it is worthless!


So the illegal downloader, say a young male, possibly in college who favours games/movies with blood, guts, and killer moves. Why would they download the latest my little pony/ carebears movies? At first it seems to lend credit to the excuse that people download because they can!


But we forget the human traits of storing and gluttony. We call them packrats, where someone will not throw anything out regardless if it is of any actual use. With data, this is even more of a problem. Memory, or hard drive space is so cheap, it seems like a waste not to fill it! It’s been hard coded into our brains, and downloading illegally for fills the very same need. That need to horde and store, just in case we have a bad nuclear winter!


Illegal downloaders don’t do this often; downloading media they have no intention of using, but still hide behind this as if it was the norm. The reason why they download is because after years, you come to realise one fundamental thing. Illegal downloaders have been so glutinous that they have over saturated their viewing content. They have downloaded so much, so when they see a link for something different, "The Nutcracker and the Mouse King", and they think “why not!” Even if they have no idea what it is, but still download just in case!



I suppose what really boggles the mind, and it took me a long time to understand this. Why would you want to illegally download something that isn’t worth something!


I put it to you that Illegal material is worth something, and why people download illegally. And if it is worth something then this means it is stealing!


If it is stealing then is it not fair to contribute something back to the publishers? To keep them going, to allow them to run, and publish more games so you can keep illegally downloading!

Monday, October 11, 2010

Is Piracy Growing?

The teacher stands before the class. “Children, today we are going to answer the question of piracy?”

The little boys and girls, all beaded eyed and fixed on the teachers professional authority, are hanging on every word.

“Now hands up who here is a pirate?”

A number of hands fill the air! And the teacher begins tipping the air with the edge of her pencil as she begins to count the hands held high.

“Well done, hands down, now who here was a pirate last year?”

Again the hands flood the air, the teacher begins counting again.

If only it was that easy! And you are under no obligation to raise your hand, but the chances are that everyone has tried it at least once. Even if they haven’t downloaded, they probably have borrowed from a friend. And why not? Sharing is one of human’s most profound abilities, and yet at times we confuse piracy with sharing. But it’s not; it is more like stealing!

But software piracy or illegal downloading is an oddity. While all the uploaders get all the credit, publishers don’t seem to get anything in return. It is normally here when pro-pirates jump in stating something along the line of “money grabbing”. But do we say this because it is easier to steal from someone who has so much?

Yes Publishers make a profit, and do well, but doing better means more titles for the gamer. If I lend ten friends a 1 dollar each, and only three pay me back. Next time I can only lend three new friends a dollar, because I have no more. And that simply is what is happening to the Gaming industry. Piracy is a problem and because of the shortfall in returns publishers are taking fewer risks.

Ultimately it’s the gamer that suffers, whether he be a pirate or land lubber!

So is Piracy growing…? That is a real tough question, because not everyone would put up their hand! And that’s not a criticism, that’s smart! Another thing that WarFace wants to address, suing people is the biggest waste of energy since an air-conditioned room full of servers! We don’t want to punish pirates or illegal downloaders; we want to encourage sharing, with publishers too!

However, I believe piracy is not only growing, but it is flourishing. Unfortunately torrents and file sharing is something that can be picked up real easy. With little information, people can install the software and start looking for files that they want to download. The list is endless, and fairly easy to find.

Analytical Essay # 61832 :: Piracy in the Video Game Market

An analysis of the issue of piracy in the video game market.

Written in 2004; 899 words; 3 sources; MLA; $ 31.95

http://www.academon.com/Analytical-Essay-Piracy-in-the-Video-Game-Market/61832

From the Paper:

“Sales of counterfeit video games are increasing worldwide. In 2003, video game executives joined a coalition of movie, software and music companies to appeal for help from the United States government, citing that they had lost a combined $20 billion due to piracy in 2002 (Kent, 2003). Video game piracy “is more than a $1 billion industry,” according to Douglas Lowenstein, president of the Interactive Digital Software Association, the trade organization that represents the games industry (Kent, 2003). “It is well over $2 billion worldwide if you include all piracy, which would include PC games.”"

Global Software Piracy Study “Sixth Annual BSA and IDC Global Software Piracy Study”

http://global.bsa.org/globalpiracy2008/index.html

Working together, governments, software companies, and BSA are making progress in stopping the illegal theft and use of PC software products. But piracy remains a serious problem in all countries. The key findings of this study are:

Piracy down in many nations: The rate of personal computer (PC) software piracy dropped in 2008 in about half (57) of the 110 countries studied, remained the same in about a third (36), and rose in just 16.

Piracy up on a global basis: However, the worldwide PC software piracy rate rose for the second year in a row, from 38 percent to 41 percent, largely because PC shipments grew fastest in high-piracy countries such as China and India.

Dollar losses up: The retail value of unlicensed software — representing revenue “losses” to software companies — broke the $50 billion level for the first time in 2008. Worldwide losses grew by 11 percent to $53 billion. Excluding the effect of exchange rates, losses grew by 5 percent to $50.2 billion.

PC Game Piracy Examined, [Page 4] The Scale of Piracy

http://www.tweakguides.com/Piracy_4.html

Piracy as a Proportion of Total Internet Usage

While the sites which provide links to pirated material are at the top of the web popularity list, there’s evidence that Peer to Peer (P2P) traffic in particular is monstrously high as a proportion of total Internet traffic. This Report from Multimedia Intelligence shows that at present, P2P traffic makes up approximately 44% of all consumer Internet traffic globally (33.6% in North America). Similarly, this data from Ipoque also points to P2P traffic accounting for a large proportion of all Internet traffic, as much as 54% in places like Southern Europe. Both data sources point out that the vast majority of P2P data currently being shared is, as you’d expect, pirated material, with 70% of it being audio and video files (i.e. songs and movies). The data paints a fairly solid picture of the Internet being absolutely saturated with pirated material, where up to half of all Internet traffic can be composed of illegally shared files at any time.

Piracy a growing concern in B.C.

By The Vancouver Sun December 15, 2007

http://www.canada.com/vancouversun/news/business/story.html?id=cef1eaca-c64e-464b-b736-1539643df863

”It’s a difficulty within our industry,” said Daniel Brady, general manager of Burnaby-based Blue Castle Games, which makes games for five different platforms. “Piracy is more prevalent in the PC games, and there is a certain degree of protection in consul games. But as consoles are around for a while, people figure the machines out and piracy really takes off.”

anielle Parr, executive director of Toronto-based Entertainment Softwear Association of Canada, said video game piracy is a growing problem, costing North American companies $3 billion globally. Here at home, Canadians are worse than their American cousins when it comes to waving the skull-and-crossbones flag. A recent ESAC survey of gamers reported 17 per cent of Americans admitted to owning a pirated video game, while exactly double that number, 34 per cent, of Canadians confessed.

I recently found that BSA did admit to some errors! But what they have done is to take a broad guess as to the illegal costs, and assumed that every pirate unit is one direct sale. This has led to much criticism, partly because many court rulings have been based on it.

While I can understand the pirates and their banner of “One illegal download is not one Direct Sale!” This is now beginning, to pain the ears more than a child’s cry! I can also understand that the BSA only stated that the potential loss, because they wanted to show the market size of piracy. Good intentions landed them in hell.

At the end of the year TorrentFreak releases a top 10 chart of the most illegally downloaded. These are the top 10 charts of 2008 and the top 5 charts of 2009. From watching the illegal torrents ourselves, I don’t believe that they watched every illegal torrent. But I do believe they have put some work into it and that it has a strong creditability.

What should be taken from this is not the number of times a game was actually downloaded. But if you look at the download in position one, for both 2008 and 2009, what is the difference? By looking at the top 5 positions, and calculating the increase, you find some startling conclusions.

Spot Number20082009Increase of
11,700,0004,100,000241%
21,070,0003,200,000299%
3940,0002,350,000250%
4860,0002,100,000244%
5830,0001,850,000223%

The average difference between all the number spot is an increase of 251. This backs up the claim that piracy is growing, and will be very interesting to see what 2010 holds. Results should be out at the end of December this year.

These figures show a more than double in the number of downloads for each of the top 5. I find it hard to believe that 2009 had much better games that people wanted and didn’t want to pay for. I can more likely believe that people have found downloading games very easy. This would explain the nearly 250% increase in piracy across the board.

PC Games 14% of 2007 Retail Games Sales; World of Warcraft and Sims Top PC Sales Charts

by Aaron Linde Jan 24, 2008 5:16pm CST

http://www.shacknews.com/onearticle.x/50939

Data from the sales-tracking firm NPD reveals that retailers sold 267.8 million games in 2007, 36.4 million of which were PC titles. Console games brought in $6.6 billion, selling 153.9 million units total, while portable software hauled a record $2 billion in revenue with 77.5 million units sold.

1World of Warcraft: Burning Crusade2.25 million
2World of Warcraft914,000
3The Sims 2 Seasons Expansion Pack433,000
4Call of Duty 4: Modern Warfare383,000
5Command & Conquer 3: Tiberium Wars343,000
6Sim City 4 Deluxe284,000
7The Sims 2281,000
8The Sims 2 Bon Voyage Expansion Pack271,000
9Age of Empires III259,000
10The Sims 2 Pets Expansion Pack236,000

Now if you take into account the sales figure of 2007, which related to the download figures ending 2008 by torrentfreak. When you look at these figures two things really stand out.

Firstly the top 2 figures are games that are not pirated. The problem with pirating the top 2 games is that they require a serial key, which you have to log on to a server with. The Game Company can ban serial keys if people distribute them, therefore kicking them out. This game is an online game, which means that it is very hard to circumvent. Therefore you can see the figures for these are well above the figures for any of the other games, which are easily cracked.

The second is the huge gap left between the sales figure and the download figures. While I only have three “download” figures for the PC game sales. What you can see here is the downloaded figure is far greater than the purchases.

GameSalesIllegal Downloads
1World of Warcraft: Burning Crusade2.25 million
2World of Warcraft914,000
3The Sims 2 Seasons Expansion Pack433,000
4Call of Duty 4: Modern Warfare383,000830,000
5Command & Conquer 3: Tiberium Wars343,000860,000
6Sim City 4 Deluxe284,000
7The Sims 2281,0001,150,000
8The Sims 2 Bon Voyage Expansion Pack271,000
9Age of Empires III259,000
10The Sims 2 Pets Expansion Pack236,000

As you can see from the results it suggests that Piracy for PC Games is rising, and at least twice as much as sales. Please note that I have used the word “suggest”, I would like to have a bucket of statistics before I add “heavily”. This also points out the glaring hole in the piracy issue. Not only is there a complete lack of people taking measurements of the piracy world, but even on the business side there seems to be a refusal of releasing measurements.

Pirates have the perfect right to claim that it is not a problem or that sales losses are made up and over exaggerated. Because when Publishers claim something with no facts to back it up, how else are you to convince them? This being said, what little evidence there is, only supports Publishers, Pirates need to stop pretending and hiding behind the childish excuses that hold no water.

Wednesday, October 6, 2010

What do torrents statistics, for PC Games, look like?

There is always that moment of "strange silence" in the cinema. You know when they tell you it's illegal to use a camera or recording device. Making you feel like a criminal, you even glance around and wonder if anyone is doing it or more importantly if someone suspects you are!

What is the likelihood of seeing someone trying to record a movie in the cinema?

If you did see someone, with a real long trench coat and a big bulge in the front, what would you do?

Would you think pirate or unibomber?
Stand up and question him?
Report him to the cinema attendants?
Leave him alone and the get the hell out of there!!!


The thing is, no one really knows how big the piracy problem is and everyone is afraid to ask. Some people even think that statistics are made up or even over exaggerated! TorrentFreak.com releases the most downloaded torrents for each year, all of them illegal. But I have never seen the original results these statistics come from, not saying that they are made up. What I am saying is we need better measurements, to know where results have come from.

In fact combating Piracy is a big problem because it is too secretive. Even the business and anti-piracy organisations are secretive about their statistics. Of course pirates are very happy with this situation because having no data immediately undermines the results. Plus Pirates with good reason don't loudly announce any illegal activities. But you can't fight this problem unless you know what you are dealing with! It almost becomes a catch 22 situation. You need the results to fight piracy, but piracy is secretive so there are no results!

I am a big fan of the PC platform and it's only now I realise that Piracy is destroying it. Having been exposed to a lot of piracy, I even personally sided with the pirate thought process. It seemed so obvious that Piracy would not directly mean one sale. Who could argue with that!? However all these excuses, was not the question I should be asking, what I should have asked is: How many sales is piracy taking away!

All too often we are justifying the means, and not addressing the cause. So with that in mind, it is still question I cannot answer myself, but WarFace is setting out to find out! For the past month, WarFace has been watching the legal torrents of PC Games. We have included some popular games from the end of 2009 and the titles from 2010. The reason is so we can roughly calculate the number of losses, and more importantly the recoup sales that could be made.

You can see the titles that are being watched: http://www.warfaceaps.com/titles.php

The chart for all the illegal downloads: http://www.warfaceaps.com/amline.php?size=med

With the results, we have estimated recoup values: www.warfaceaps.com/files/TorrentResults-estimatedsales.pdf

If you look at the results on pages 2 and 3 (of TorrentResults-estimatedsales.pdf) you can see the estimated recoup in sales from the current piracy market. I have supplied three percentages, 10, 60, and 90. Now I am not saying that any particular figure is right, but what I am saying is look at the numbers these figures produce.

First I have arranged the percentages into three name categories. These percentages coincide with the side of the fence you lie with. If you are Pro pirate then you are more likely to believe that only 10% of all illegal downloads would end in a sale. Conservative has a recoup value of 60%, and Pro-Publisher is a recoup sales of 90% from the piracy market.

Pro-Pirate Conservative Pro-Publisher
34.99 € 5,262 € 31,573 € 47,360
44.99 € 6,766 € 40,597 € 60,895



From this table you can see the estimated losses per day. So if we take the lowest possible value, a Pro-Pirate opinion, for a €34.99 game. We can make some calculations as to the recoup value from piracy sales. So for the shelf life of a PC game, roughly 6 months (182 Days, we'll forget about the half day!), this gives us a recoup value of €957,684.

Oh an in this case, if you are wondering what the opposite end of this 10% recoup. The 90% that doesn't generate sales is approximately €8,619,156. (I am not stating that this is a loss figure!) But it is hard to dismiss, that over 6 months, the average recoup could be just under a million per game.

These figures change as the results are updated which you can download here: (Located in the Excel spreadsheet, under the last two tabs "Sum Up" and "Sum Up - Calc".) www.warfaceaps.com/files/TorrentResults.xls

You can also edit the figures in the control tables, in the cells that are highlighted, and use figures that you believe are more accurate, I think you'll be amaze at the number you get out at the end!

For those that are going to point loop holes in this: To them I say, remember not to be too hung up on the specific numbers, and I encourage active discussion. I might not always be right, but please point it out politely!

First off I have to address that these numbers are all based on the illegal torrents that are currently being downloaded. This gives me a bases in the number that I would expect across the board for PC games, for downloads per day and the cost associated.

Secondly the recoup figures are chosen for a reason, not because I think that's what it should be. But for easy calculations, 10 and 90 make 100, so people can then turn away and quickly do their own sums, and know the potential losses. For example, some pirates out there might believe the recoup value is 20%, well that's double, just over €10k per day, per game. And the Conservative estimate was chosen to show the kind of revenues that WarFace claims it will make back.

Some of the top PC game publishers release 10-15 PC games per year, start adding up the figures and you can see they are missing out on huge revenues. I believe "the want" value is the major driving factor for its sales, which sounds really stupid to state the obvious. But this want will also drive the illegal downloads market too, which in turns drives the number of recoup sales we can make from it.

What do illegal torrents and file sharing of PC Games look like?

"A whole lot of money!"

Saturday, October 2, 2010

Hands down a Win/Win for Piracy

The following extract is from a Porn Director who was so fed up with his work being illegally downloaded that he began his own pay back campaign. Only nobody told him that this would make him look silly and that the tactic was considered a legal form of blackmail. Something businesses don’t want to advertise!

http://arstechnica.com/tech-policy/news/2010/09/amounts-to-blackmail-inside-a-p2p-settlement-letter-factory.ars/

When I first read this I thought it was hilarious, long and drawn out at times. But what really made the thread extra sweet was the icing of excuses. You know when someone has been caught out, and the excuse seems totally logical to them, but common sense tells you that it’s a bit of a tall tale.

Ok, very few of them here are silly, but the serious ones, are also laughable but for an entirely different reason. The excuses are so smack in the face honest, it leaves the people who have had their works stolen with no recourse. They could pursue, but any victory would be picric, and probably end up costing way too much in company image!

All the parts in red are extracted from Page 2

But the effects of this operation on those accused of infringement are remarkable. The e-mail trove is stuffed with anguished pleas like this:


I was in total shock after receiving the letter I received from you today as explained in the telephone conversation. I will say that I was not the person responsible for this infringement. The only person who it could have been would be my son who is [name redacted]. I would never entertain the idea of downloading such a thing—in fact I do not even know how to download any type of software. I only use the internet for Ebay and emails. I also go on dating sites and facebook. This is where my knowledge of computers stops. I do not understand what P2P is....


At the time of the download, to my knowledge my son was visiting my home. I have no idea what he was looking at on my computer. I must add that I do not tolerate any such pornographic material. This letter has upset me greatly and I have spoken to my ex husband who also called yourself with regard to this matter.


There is a lot of sympathy in this sort of letter; are parents suppose to know how computers work? Are they supposed to monitor their network? In the eyes of the law, the answer is clear cut, but in these cases, there is a large loop hole!

Most of the notices seem to have gone to parents, as one would expect from a program targeting ISP account holders. But many of the parents seem baffled:


I have today received a legal notification from you that a pornographic film was downloaded from my internet connection in October 2009.I immediately phoned your contact number and was told to put my comments in writing. I am obviously shocked both at this alleged illegal activity and the fact that the title appears to be of an offensive nature. I can confirm that i have no knowledge of this download being carried out at my home address. I have checked my computer and my sons computer for any reference to this file (using windows search function) and have found no trace.I have spoken to my two sons about downloads (They are 8 and 12) but obviously not about the nature of this file and to be honest they know even less than me. My oldest child has used i tunes and downloaded games from a site called friv.com but these claim to be free. Is this true? or will it also result in copyright issues ?


This letter suggests that his wifi network was unencrypted, and what the next sentences are based on. That someone, who may not be technically minded, may not have secured their network and left it opened for everyone to access. Many people would have no qualms about accessing someone else’s network and using their internet, this happens more than some might care to imagine. But still leaves the payee of the bill in charge, and ultimately responsible!

Even if someone has knowledge of computers, and secured their network, it might not be enough. It has been known for some time that WEP encryption can be bypassed in a few minutes. This huge security flaw still remains the default method of encryption for routers. The IT industry may be a clever domain, but sometimes it does make some silly mistakes.

Others are offended at the titles they are accused of sharing:


I am no prude and can see what type of material something entitled Granny F— is. I am the father of 5 children, 3 of these under the age of 7, and to suggest i would have such material on a computer is what i find offensive. May i also add that i am very anti pornography, having been abused as a child by someone who would use porn films before abusing me .this is why i am totally anti porn.


And this is the fundamental problem, that companies that have had their works stolen, don’t know who exactly has downloaded it. The last stop is the person who pays the bill for the internet connection. This looks like another case of someone entering the network illegally, but again who is at fault. Would a company dare pursue this case any further and try to get compensation? I would hope not!

Then come the "innocent infringers," though some of these explanations can feel a bit... strained.


on the date 16-11-2009 at 16.35 i was browsing the internet namely bt junkie ,without going into a long story i accidentely pressed the download button for the copyright protected file british granny f— 5@6 which then opened my bittorrent client on my pc which the torrent is sent to with the forementioned file is attached. It normally takes a few minutes for the file to start downloading and before it did i realised what i had done and canceled the file preventing any copyright infringement from taking place. just by starting the download process would have been enough to leave my ip address listed. I hereby appologise for any inconvienience i have caused yourself or your client and can swear at no time was any part of the forementioned copyright protected file downloaded onto my pc or shared with anyone else.


(I mean, haven't we all, at one time or another, accidentally been browsing BitTorrent sites and accidentally clicked on a film called Granny F—?)


Even if a company did pursue this person, by alerting them with a letter, it gives them the ability to cover their tracks. I could easily deny that I have downloaded, and spend the next day wiping the drives of my computer. I would assume that someone who is clever enough to use P2P networks will also know of hard drive wiping tools. This could mean long legal bills for the companies with very little choices and even less proof!

Others took responsibility for their actions:


I am writing in response to the recent letter my father [name redacted] received on the 13.04.2010 based on the subject of infringement of copyright. I would firstly like to state that I am solely responsible for this and I [name redacted] take full responsibility. I have read through all the information that you have supplied and I understand how serious the matter is—since last year 2009 I have not downloaded any material as I understood how it was a bad thing to do and how it is killing out industry.


I do take responsibility for this issue and I would very much like to ask if the required payment of £495 could somehow possibly be reduced. The reason i am asking this is because I am currently a student and money is a big factor and getting by generally is a hard thing to do.


Even when the companies do win, it seems almost cruel and again a picric victory! There is a very genuine quality about this letter, which raises the next question, are the companies going to make him pay? He clearly doesn’t have the funds, is sorry about it, and completely in the wrong, but where does that leave the situation?

Force him to pay, get the money with a negative image on the company’s reputation! Or let him go, and people find out that companies are unwilling to sue, seen as a soft touch and safe to download illegal material! It’s a no win situation!

But personally I am not surprised; it was never a win situation in the first place. Will the lads from The RIAA and the MPAA even realise this? I don’t think so, they are so focused on the bone, they fail to realise their very names produce bile in the mouth!

Indeed, many of the guilty appear to be kids. Some parents figured it out:


I would also like to also say that it was not my sons intention to fileshare this music and was unaware of how file sharing works as am I—I appreciate that this is no excuse but ask you to bear this in mind. As mentioned in previous correspondence from myself I am writing to again explain that my financial circumstances make it impossible for me to pay £400 in one go or even at £40 per month I am in extreme financial hardship with mounting debts and do not have any spare money - if you were to take this to court I would be unable to even pay the basic utility bills or even the necessary food bills.


The other thing about these charges is the cost. What concerns me the most is the high figures that are being asked? Normally a movie, be it blue or main stream, would retail at around £20, so where did they get the £400 or £495 from?

I know it’s probably a fine and calculating the number of people that have possibly viewed the material. But still, if they can’t even exactly identify the culprit, then how do they know how much to charge?

If there's one great theme running through these letters, it's the poverty of the respondents. One is a "a single mum living of state benefits who cannot afford to pay any kind of money my daughter is very sorry for any problems caused," while another lives "in the hold of my bank overdraft my money is never my own. We at present find it very hard to make ends meet, at the moment I am trying to amass funds to pay our utility bills for this month and can not see any change in the near future." Students plead hardship due to school fees; many people claim to be unemployed.


But perhaps most creative are the letters that make no attempt at argument. These are sheer vitriol. One stands out among the rest:


Go f— your mum you stupid pakistani black jew. You zimbabwean immigrant.


So listen up fat f—, don't send me another letter. If you do send me another f—ing letter, I will rape your mum against the wall and I will blow up your house and kill you all in a terrorist attack.


In addition, I want a £3500 cheque written to me for the inconvinience [sic] you have caused me.


*If you do not reply to this email with a confirmation that you will pay me, I will hunt you down and stab you in the back and blow your d— up.*


Creative, in an unhinged way. If you had thoughts about going into P2P litigation, consider the sheer migraine-inducingness of getting such messages on a daily basis. Indeed, after reading the correspondence, it's not hard to see why one paralegal who worked at ACS Law during the summer of 2010 told a friend there was "no chance in hell" she would go back.


(My apologies for repeating the derogatory terms, some people will never learn ??)

As funny as the last letter is, it also leaves you with an unnerving feeling. The sad fact is that we are all capitalist at heart; all the good things come from hard work, and the bad things from enjoying it too much.

Publishers just want to make lots of money, and because they do, everyone around them gains some benefit. The businesses which support them and the thousands of employees who are able to get on with their lives and enjoy it. But as soon as you take the money out of it. Things go wrong, the business has to migrate into other areas or reduce its size and costs.

It comes down to this point, if all the money is leaking out to piracy; then there is no point to being in business.

While you may feel that Publisher are making too much money. The stark reality for us PC Gamers is that releases are drying up or come with plenty of DRM strings. Tom Clancy’s HAWX2 has been out for some time now, apart for the PC, which will be released sometime this month (October 2010). I have been informed by GameStop that it will be “probably the 15th” (European Release date).

Gamers do have a choice...

Pretend nothing is happening!

Keep illegally downloading!

Do something about!

Wait for the change!

You will have to pick one, of that I am certain!